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Friday, February 23, 2018

Internet, broadband use is rising

©Mark Ollig


New survey data from our good friends at Pew Internet Research shows 89 percent of American adults are now using the internet.

If we look back to 2000, the total adult internet usage was 52 percent.

Today, for high school and college students, working millennials, industry professionals, and young and senior adults, using the internet to access social media and services is just the usual norm – like brushing our teeth every morning.

Pew statistics showed in 2000, 70 percent of those ages 18 to 29 were using the internet, including 61 percent of adults ages 30 to 49.

Of those ages 65 and older, 14 percent used the internet in 2000.

It’s surprising to see the data for the start of 2018 reveal how the internet usage graph lines are merging for the 18- to 29- and 30- to 49-year-olds, at 98 percent and 97 percent, respectively.

Sometime before the end of this year, I look for those reported using the internet who were 18 to 29 years old in 2000, to be overtaken by the generation which followed them – the current 30- to 49-year-olds.

Not forgetting those tech-savvy senior citizens 65 and above, their internet usage dramatically increased to a very respectable 66 percent in 2018.

The de facto description of what accurately defines internet broadband speeds has been the subject of much debate over the years among those of us in the telecommunications industry and within the Federal Communications Commission (FCC).

In the FCC’s Feb. 4, 2015, Broadband Progress Report, they updated their official broadband benchmark speeds to 25 megabits per second (Mbps) for downloads and 3 Mbps for uploads.

High-speed broadband technology delivering faster internet service to users in their homes has seen a dramatic increase since 2000, when only 1 percent of adults surveyed acknowledged having home broadband.

As of Nov. 6, 2016, 73 percent of adults reported having in-home broadband services.

On March 31, 2000, Pew reported 1 percent of both 18- to 29-, and 30- to 49-year-olds using broadband, while those 50 to 64, and 65 and over were at 0 percent.

At the end of 2016, 77 percent of 18- to 29-year-olds, and 81 percent of those 30 to 49 reported using in-home broadband.

Of those ages 50 to 64, 75 percent surveyed reported using in-home broadband, while those age 65 and higher came in at 51 percent.

Feb. 2, 2018, the FCC Broadband Deployment Report shows the FCC retaining 25 Mbps/3Mbps benchmarks for broadband speeds.

The 2018 FCC report disclosed US domestic broadband speed ranks 10th out of 28 countries using fixed terrestrial, non-mobile download speeds, averaging 55.07 Mbps over fiber-optic/copper facilities.

On a brighter note, the FCC reported 88 percent of schools in America are meeting their short-term network connectivity goal of 100 Mbps per 1,000 users.

The FCC report noted 92.3 percent of all Americans had fixed-terrestrial broadband access to fiber, copper, or wireless networking systems.

Surprisingly, 24 million Americans were unable to access high-speed broadband by the end of 2016.

It’s 2018, and the work of bridging the digital divide continues.

The FCC’s broadband reporting included mobile speed measurement data obtained through the Ookla Speedtest Mobile app, which you can freely download to your Android, Amazon, Windows Phone, or Apple iOS smart device at http://www.speedtest.net/mobile.

Follow Pew Research on Twitter at @pewresearch.




























(Image via Clipart Of LLC. Royalty user-fee paid by Mark Ollig)

Friday, February 16, 2018

Web’s creator and others concerned about the internet

©Mark Ollig  


British computer scientist Tim Berners-Lee submitted his original proposal for the World Wide Web to his colleagues at the European Organization for Nuclear Research, better known as CERN, in March 1989.

“Information Management: A Proposal” was the title of his suggested strategy for managing hypertext server files on individual computers, so they could be easily accessed by any computer using his client browser program, which was compatible with most computing platforms.

“I imagined the web as an open platform that would allow everyone, everywhere to share information, access opportunities, and collaborate across geographic and cultural boundaries,” Berners-Lee recently wrote.

Many of us remember the time we downloaded our first web browser in the early 1990s; Mosaic, or maybe Netscape Navigator, and eagerly began exploring the resources and content of the internet through the easily navigable, hyperlinked World Wide Web overlay.

During the 1990s, the potential benefits of the web and internet were very promising.

The web became, as Berners-Lee stated, “A tool which serves all of humanity.”

Along with the good things about the web and internet, we are all too aware of the negatives.

We worry about data security in light of the growing cyber threats and theft of private data.

There are thousands of new smart Internet of Things (IoT) devices connecting to the internet on a daily basis.

IoT’s are also susceptible to being hacked into, with its information being stolen or manipulated.

The volume of classified, encrypted data intelligence, vulnerable to being compromised by cyber attackers, is of great concern.

It’s not only humans penetrating computing systems and stealing data; sophisticated learning machines are, too.

Computing machines are programming each other, making their previous software operate more efficiently; which seems to be a good thing when the benefits are for improving the quality of our lives.

However, many are worried future machine-learning systems will also develop enhanced cyber-attacking algorithm software programs.

There are foreign and domestic hostile cyber actors; including human and semi-autonomous computing machines. They are creating encryption-breaking software code and executing it over the internet and web for launching nefarious “cyber-attacks” into targeted, sensitive government and commercial websites.

These cyber-attacks target classified government computers, electrical power grids, telecommunications networks, financial and credit institutions, online social media, and websites containing personal information about you and me.

We are aware of foreign operatives misusing online social media for influencing political outcomes in not only our country – but in others, as well.

The US Senate Intelligence Committee recently hosted a public hearing on worldwide threats; including cyber threats.

They acknowledge it is challenging to police social media, as there is no direct oversight of social media’s content.

Protecting sensitive online data using increased encryption techniques was one of the options recommended during the hearing.

Sen. Ron Wyden from Oregon mentioned during the intelligence hearing how the US government is requesting IoT device makers to include a software “back door,” which I assume is for covertly accessing them over the internet.

Sen. Wyden’s IoT remarks received little discussion during the public hearing; for reasons of national security, further comments require a closed meeting.

Computing experts predict, within a few years, there will be 20 billion IoT devices connected to the internet.

Artificial Intelligence (AI) combined with quantum computing research and development in China were brought up, with comments offered on how the US would respond.

One politician asked if the US had a “Manhattan Project” in the works to deal with the China AI quantum computing project; an official replied his answer would require a private meeting.

In my humble opinion, once scientists successfully construct a fully-operational, 100 qubit quantum computer with an AI brain, the complex algorithmic programs it will create for good (or evil) will be endless, overwhelming – and, I might add, a bit scary.

US Cyber Command was established in 2009, in part for “strengthening our nation’s ability to withstand and respond to cyber-attack.”

And so, dear readers, the discussion about cyber-security continues.

Meanwhile, Tim Berners-Lee recently expressed his concern about personal data insecurities on the web.

He feels we’ve lost control of our data, as more websites require us to provide personal information about ourselves to use the website’s content.

Most people will exchange some personal data about themselves for free services.

Berners-Lee suggests once we divulge to a website our data, we lose its right to privacy, and the ability to control who sees it.

He also cited “fake news,” and how misinformation can quickly spread over the web “like wildfire” via an army of preprogrammed software cyber bots.

Many people get their daily news and information from just a few mainstream websites, while others rely solely on commercial social media websites.

Berners-Lee said numerous political antagonists are executing a strategy of targeting prominent commercial social media websites with fake news and misinformation to sway public opinion and obtain votes to support their agendas.

One person I worked with many years ago, imparted this sage advice, “Mark, you’ve got to consider the source.”

“It has taken all of us to build the web we have, and now, it is up to all of us to build the web we want – for everyone,” advises Tim Berners-Lee.









































(Above image is from Clipart Of LLC. Royalty user-fee paid for by Mark Ollig)

Friday, February 9, 2018

Hey! You! Get off of my cloud

©Mark Ollig   

   
Compaq Computer lays claim for having first coined the term “cloud computing,” by using a cloud as a visual computing network reference in a 1996 technical manual.

I first wrote my thoughts about cloud computing nearly nine years ago, in a column prophetically titled, “Is the future of computing in the clouds?”

I’ve come to realize it is.

Cloud computing from a remote computing data server operates to network people, machinery, and electronic mechanisms with numerous interfaces, including the Internet of Things, augmented and virtual reality, autonomous devices, smart devices, and, coming soon to a cloud platform near you, artificial intelligence.

Many organizations and everyday computing users have their software applications and stored files accessible from a remote computing data server (cloud), which is maintained by cloud computing providers such as IBM Cloud, Google Cloud Platform, Microsoft Azure, Oracle Cloud, and Amazon Web Services.

These and other cloud providers deliver software application resources to our computing devices via an encrypted, virtual private network connection over the internet.

Software as a Service (SaaS) is a cloud computing service enabling computer users to access their daily software application resources over an internet connection, instead of having them stored on their local hard drives, smart devices, or in-house business computer servers.

An example of SaaS is when we use our Google Mail or Gmail. Our Gmail account is accessing a software application in a remotely-located data center.

Infrastructure as a Service (IaaS) is a cloud service providing a computing networking arrangement for multiple locations, allocated data resource distribution, security, backing up of data, and more.

IaaS is the virtual data center in the cloud, versus having the physical data equipment, file storage, software operating system, site networking, and program applications located at the end user’s location.

Synergy Research Group reported the cloud market grew by more than 40 percent in 2017.

Who are the top cloud service providers?

Amazon Web Services has captured a significant portion of the global cloud computing market, over Microsoft, Google, IBM, Oracle, and Alibaba Cloud.

Alibaba Cloud is China’s largest cloud computing company. It has six data center clouds within China.

They also provide cloud computing services in India, Hong Kong, Malaysia, Germany, Dubai, Singapore, and Tokyo.

Alibaba Cloud is the official cloud services provider for the Winter Olympics in South Korea.

Microsoft was the top overall revenue-generating cloud provider for 2017, with $20 billion; followed by IBM, which generated $17 billion, per a recent report by Evans Strategic Communications in Forbes magazine.

Amazon’s 2017 fourth quarter information is not yet available, but their reported cloud revenues for the first three quarters of 2017 were $12.34 billion.

There is talk within the cloud computing industry of Amazon’s fast growth, and some feel Amazon will overtake Microsoft in 2018.

Cloud computing has become a substantial revenue-generating business, and is growing each year.

I use my cellular provider (Verizon) to store my phone’s photos, music, Adobe PDF, MS Word documents, and text files; along with my phone contacts, and saved text messages using their physical data storage servers inside what I learned are 29 clouds (data centers).

Last May, Equinix, based in California, purchased Verizon’s clouds for $3.6 billion, and now controls 179 data center clouds around the world.

I currently store 12,132 photos and videos, along with 141 documents; most of which are Bits & Bytes columns I worked on while away from my laptop.

As for “cloud-backup redundancy,” Google and Amazon clouds also store my data.

The internet we use at home or from the coffee house is considered a public cloud; we access our Gmail, Outlook, Yahoo, and AOL email from it, and of course, visit websites.

A private cloud’s computing resources are managed privately within an organization, yet it offers many of the same benefits as a public cloud.

The private cloud provides an organization internal control, firewalled security, and flexibility over the software and hardware within the computing data center (cloud) used by personnel within the organization.

Hybrid clouds are a combination of public and private clouds. They are used for backup purposes and as a safety measure; utilizing the public cloud whenever an outage occurs within the private cloud.

Many clouds hover above us in the computing sky, and one can’t forecast which will grow in size, drop some rain, cause a storm, dissipate into nothingness, or gently drift by unnoticed.

You may be wondering what my favorite cloud is?

Well, I do enjoy seeing the occasional white, puffy cumulus cloud gently floating high above me against a deep-blue sky.

I am surprised none of the computing cloud providers obtained the rights to use the Rolling Stones’ famous 1965 song, “Get Off of My Cloud” in their advertisements.

After thinking it over, they probably want everyone on their cloud, instead of off of it.

It’s still a good song, though.




















(Above image is from Clipart Of LLC. Royalty
user-fee paid for by Mark Ollig)

Friday, February 2, 2018

Apps sold for mobile devices generating billions of dollars

©Mark Ollig


The year 2017 saw the revenue from software program applications (apps) downloaded to mobile smartphones and smart devices reach nearly $90 billion.

Google Play, Android’s operating system (OS) app source, along with the Apple iOS App Store generated more than $87 billion in reported app sales.

Those learning to write code understand the satisfaction of seeing their gaming, educational, social, analytical, and other useful app programs working on a mobile device.

Coders are also able to participate in the growing revenue stream generated by app sales.

I belong to an analytics services group providing current app ranking statistics for app coders and companies who sell and offer free apps.

This group posts “Top Charts” showing updated daily app rankings.

The current top 10 free apps downloaded for the iOS mobile operating system platform, in the order of the app’s popularity, category, and owner are:

1. Splashy!, a games app by Voodoo;

2. Knife Hit, a games app by Ketchapp Studio;

3. YouTube: Watch, Listen, Stream, a photo and video app by Google;

4. Instagram, a photo and video app by Instagram;

5. Messenger, a social networking app by Facebook;

6. Snapchat, a photo and video app by Snap;

7. Facebook, a social networking app by Facebook;

8. Google Maps – GPS Navigation, a navigation app by Google;

9. Netflix, an entertainment app by Netflix;

10. LIKE – Magic Music Video Editor, a photo and video app by BIGO.

The Twitter app for iOS is currently ranked 40th.

The current top 10 list of iOS apps users paid to download to their mobile smart devices are:

1. Minecraft, a games app by Mojang;

2. Pocket Build, a games app by MoonBear;

3. Heads Up!, a games app by Warner Bros;

4. The Room: Old Sins, a games app by Fireproof Games;

5. Plague Inc., a games app by Ndemic Creations;

6. Geometry Dash, a games app by RobTop;

7. NBA 2K 18, a games app by 2K Games;

8. Facetune, a photo and video app by Lightricks;

9. Bloons TD 5, a games app by Ninja Kiwi;

10. Getting Over It, a games app by Bennet Foddy.

The top 10 dollar-earning iOS mobile apps are:

1. Pandora Music, a music app by Pandora;

2. Netflix, an entertainment app by Netflix;

3. Tinder, a lifestyle app by Match Group;

4. YouTube: Watch, listen, Stream, a photo and video app by Google;

5. Candy Crush Saga, a games app by King;

6. Hulu: Watch TV Shows & Movies, an entertainment app by Hulu;

7. Candy Crush Soda Saga, a games app by King;

8. MARVEL Contest of Champions, a games app by Kabam;

9. HBO NOW: Stream TV & Movies, an entertainment app by HBO;

10. Golf Clash, a games app by Playdemic.

Google Play is the official digital distributor of Android OS apps.

The most recent data shows the top 10 free apps downloaded to Android mobile devices are:

1. Run Sausage Run!, an arcade game by TabTale;

2. Messenger – Text and Video Chat for Free, a communication app by Facebook;

3. SnapChat, a social media app by Snap;

4. Wish – Shopping Made Fun, a shopping app by Context Logic;

5. Instagram, a social media app by Instagram;

6. Pixel Art – Color by Number Book, an entertainment app by EasyBrain;

7. Netflix, an entertainment app by Netflix;

8. BuzzVideo-Viral Videos, Funny GIFs, & TV Shows, an entertainment app by TopBuzz;

9. What’s Your Story?, a role-playing app by Ludia;

10. Facebook, a social media app by Facebook.

The Twitter app for Android is currently 74th.

The current top 10 list of paid Android apps are:

1. Minecraft, an arcade app by Mojang;

2. Geometry Dash, an arcade app by RobTop;

3. The Game of Life, a board game app by Marmalade;

4. Ultimate Guitar Tabs & Chords, a music and audio app by Ultimate Guitar;

5. Scribblenauts Remix, a puzzle app by Warner Bros.;

6. Bloons TD 5, a strategy app by Ninja Kiwi;

7. Clue, a board game app by Marmalade;

8. Grand Theft Auto: San Andreas, an action app by Rockstar Games;

9. HotSchedules, a productivity app by HotSchedules;

10. Torque Pro (OBD 2 & Car), a communication app by Ian Hawkins.

The top 10 dollar-earning mobile Android apps are:

1. Candy Crush Saga, a casual app, by King;

2. Pandora Music, a music and audio app by Pandora;

3. Google Drive, a productivity app by Google;

4. Slotomania – Vegas Slots Casino, a casino app by Playtikia;

5. Candy Crush Soda Saga, a casual app by King;

6. Tinder, a lifestyle app by Match Group;

7. MARVEL Contest of Champions, an action app by Kabam;

8. Final Fantasy XV: A New Empire, a strategy app by Epic Action;

9. Star Wars: Galaxy of Heroes, a role-playing app by Electronic Arts;

10. Pokémon GO, an adventure app by Niantic.

The following top 10 list shows combined app download rankings, and is sorted by company, its number of unique apps, and headquarters.

1. Facebook, 63, US;

2. Google, 301, US;

3. Tencent, 723, China;

4. Microsoft, 304, US;

5. Alibaba Group, 292, US;

6. Cheetah Mobile, 594, China;

7. Voodoo, 38, France;

8. Outfit7, 52, Cyprus;

9. Ubisoft, 397, France;

10. NetEase, 32, China.

App Annie, an analytics service group, based in San Francisco, CA, is the source for the app data provided in this week’s column. Its website is https://www.appannie.com.